Senior Product DesignerActive$194K

The opportunity

Anduril Industries is a defense technology company with a mission to transform U. S.

What you'll do

  • Design intuitive interfaces that connect technical systems and business: functions, improving process efficiency, evaluation, and reporting

  • Own information architecture, flows, and a lightweight design PRDs before: implementation begins. Components shipped without a designer-blessed architecture break; you are the layer against that

  • Judge experience, whether a problem calls for new craft or for reuse.: Extending an existing ArsenalOS pattern, borrowing a primitive from elsewhere in the system, in service of one coherent product rather than a patchwork of team-local UIs

  • Rapidly iterate and prototype, with strong visual and interaction craft

  • Own all aspects of design execution from discovery through implementation and support

  • Collaborate directly with cross-functional teams: PMs, engineering, supply chain - to understand their workflows and translate complex processes into intuitive interfaces

What they're looking for

  • Creative by default. Your work opens a world of possibilities for what we can: build. You garner feedback with team members, walk in your users' shoes, and explore external trends to get your inspiration. You thrive in ideation and refine through iteration, and you lean on your instinct and experience to produce work that scales and provides delight.
  • Visual design expert. You have a deep understanding of visual design: principles, including composition, color theory, typography, and Gestalt principles. You can create visually stunning and functional designs that enhance user experience and brand identity.
  • Systems thinker who knows when not to design something new. You think beyond: the pixels and consider the entire experience holistically. Faced with a new problem, your first instinct is to ask what already exists in the system that solves it. Then to extend or promote that pattern rather than build a one-off. When something genuinely warrants new craft, you can make that call and defend it. You champion the difference between the two to the rest of the team.
  • Storyteller. You are an effective communicator. You can tell a story through: the lens of your users, and your mocks resonate because you understand them well. Your story has a beginning, middle, and end, taking your audience on a journey that engages their problems head on, welcomes feedback, all while showing the savvy of the solution.
  • Bonus, but not required. Familiarity with hardware-related industries, such: as supply chain, manufacturing, or logistics
  • Advanced knowledge of visual design principles, including layout, color: theory, typography, and Gestalt principles
  • Understanding of design systems and how to actively build, enhance, and promote use of said system
  • Prior exposure to workflow creation tools (a plus would be for quality,: supplier-facing, or non-conformance workflows)